There is a way to make the learning process interesting for students and to make learning content useful. LARP convention in Zagreb gave us the opportunity to learn how.
Live Action Role Playing games (LARP) can be a powerful learning tool and great fun at the same time. This combination can give excellent results with students. It is important to know that there are some differences between designing LARP and Edu-Larp.
To make this theme a bit closer to you we are presenting Josefin Westborg and her subject “Edu-Larp Design Differences”.
About Josefin Westborg
Josefin is presenting herself as a game designer, larper, project manager, feminist, and nerd. She has great experience in using LARP as an educational tool and is one of the world’s leading designers in Edu-Larps. She has a background in game design and pedagogy and is also a teacher in game design at Chalmers University of technology.
Since Josefin is so versatile it is not surprising that she enriched us with information and tips about many parts of creating and conducting Edu-Larp process.
Edu-Larp creation process
The first thing that Josefin noted about organizing Edu-Larp is the importance of knowing what is the final goal you want to fulfill and who are the members of the target group for each Edu-Larp event.
For example, it is a very different duration of Edu-Larps for 6 year old children and Edu-Larps for grownups. Are your players experienced in LARP or they are playing LARP for the first time?
Also, have in mind that the Edu-Larp creating process always starts with the curriculum. It is important to define at the beginning what knowledge students should acquire at the end of Edu-Larp.
The Edu-Larp is a very useful tool if you want to improve your students’ actions, social focus, practice and develop new constructive roles or increase the activity of some low-performing students. On the other hand, this is not the right tool if you want them to learn hard facts or to practice prolonged quiet concentration.
Even if you went through your creating process right, there are some additional challenges in Edu-Larp. Points where Edu-Larp creation is tested.
Some challenges in creating and conducting Edu-Larp are similar to any LARP challenges, but some are more specific only for Edu-Larps.
We are mentioning only a few from Josefin’s lecture:
- Let’s start with fun. When we say games we expect to have fun. And that should stay that way. Nonetheless in Edu-Larp, you should have in mind that fun parts shouldn’t nullify what students are trying to learn. If they do, cut them out!
- The second challenge is social prestige amongst teenagers. You can soothe the social prestige amongst teenagers if you dress up more for roles, for example.
- We will also mention beginners. For them, you should provide more scripting, concrete things to do, less co-creation and ensure a well-known fiction theme to help them with beginner fear.
And a juice part with questions of course!
Here are some of the questions that popped out:
- What is an optimal number of participants including teachers? How to define roles for teachers?
- How the Edu-Larp learning model is incorporated into the school process in Sweeden?
- Is it realistic to expect similar things in Croatia?
- and, of course, many more…..
Details and answers are waiting for you in the Geexus clip above. Watch the whole clip, spread the information and make the learning process more playful.
Do you want to watch the whole LARP Portal 8 convention? Click here.